

vs Aatrox
MediumDifficulty
Electrocute
Burst squishies, roam and pick





Summoner Spells


Vaultable Skills
Starting Items


Standard Build






Situational Items




14-6 (Quinn's E 12-8 seconds)
26-14
9-5
120-80
Q range: Q1 650, Q2 525, Q3 225 (Quinn's E range pushes you back 525 range) Aatrox's Skill Max Order: Q → E → W
What To Do
- -Level 1 you can use your vault aggressively on him after he uses his second Q to prevent him from punishing you.
- -Aatrox Q1 & Q2 are long range, and will interupt vault often, but his Q3 is very short, and our vault will put us in safe distance when he's using it against us.
- -Level 3 onwards be careful for his E->Q combo, and also his W (the ability that brings you to the centre of his box).
- -Early game, Aatrox will be able to trap you in his W if he lands it on you, but Quinn hard claps Aatrox when you get your W maxed out.
- -Essentially, if Aatrox Ws you, hit him with a harrier proc to use the increased MS to run out, OR you could also vault out of it! A lot of times you can vault to aatrox if he's far out from his W, and you will escape effortlessly.
- -PTA is good for lane domination, but if you run it, be careful of his W.
- -Stand behind minions to prevent his W engage.
- -If he Rs you, try your best to disengage.
- -Ignite early during his R to reduce healing.
- -If Aatrox misses E-Q poke in lane, instantly run him down for a very big trade.
- -His W is a 26 second Cd, so if he ever uses it, you have a huge window to dominate lane.
Level-by-Level
You hard win the trade. Hide in top bush to Auto-E-Auto instantly, and then back off when he does his Q trade. Otherwise, When he Qs, save vault to use after Aatrox's 2nd Q (before his 3rd Q).
He will start E most likely. Be careful of his E-Q poke (it has long range) If he misses, instantly engage & trade.
When he levels W, this is his win con. Stand behind minions to avoid his W. If you get caught in W, try to run out of his W SIDEWAYS (and in the opposite direction) to escape. [S16 Note: No more phase rush makes a follow-up all in from him here much harder to deal with now, so try to save your E until after the pull + Q3. Consider using a defensive summoner spell if under 60% HP and you are going to be hit by a Q1/Q2 while tethered.]
[S16 Note: Again, no more phase rush makes outrunning his R stride-for-stride rather difficult. Obtaining early tier 2 boots will help tremendously in dodging the wave of Q's he will throw during the R. You outscale him mid-late, so avoid directly fighting him inside his R, then play the map until 2-3 items after which you can fight him.] And as always, try to Blind Juke him by throwing Q and then trying to change direction while he's blinded to buy time as you try to run away!







