

vs Irelia
ExtremeDifficulty
Hail of Blades
Safe harass, scale into teamfights





Summoner Spells


Vaultable Skills
Starting Items


Standard Build






Situational Items




10-6
20-12
16-10
125-85
What To Do
- -[From Old Guide: "First, I have tried every keystone imaginable, and I can confirm with my experience against high elo irelias that Phase Rush is 100% the best option atm. The question remains: why Phase Rush? Well, Irelia only has the advantage over Quinn post Level 6 because her ultimate slows for 90% for 1.5 seconds, AND it allows her to get a reset on her Q. This means that the slow allows irelia to dash onto you for a reset, and secure land her E on you for another reset on her Q for a total of 3 dashes onto you. Now, phase rush works wonders because when Irelia ults you, instantly proc your phase rush, and the slow resistance allows you to now be slowed much by her R, and grants you MS to run away."]
- -[S16 Note: So what do we do now that they took it away? Well no shame now in banning this champion if you are last pick. To beat an Irelia these days (of the same or higher skill level), I've found that you will need to play perfectly and/or have a team that can help shut her down. That means your gameplay will matter way more than the specific build you go. However, if like me you don't want to have to play perfectly just for a chance to win - in my opinion, the most palatable keystone that gives you the highest chance to secure an early lead is Hail of Blades. Your goal with Hail of Blades is to either kill Irelia or force backs as much as possible before she turns level 6, and especially during levels 1-3. If you can secure some sort of lead before you both turn level 6 - the rest of the game will be easier to play.]
- -First, pre level 3 laning phase is heavily quinn favoured. Levels 3-6 are determined by your wave management and ability to not get tagged by her e.
- -Play aggressive, and save vault to dodge irelia E OR vault away from irelia if she lands E on you.
- -Even if she stuns you with E and gets a Q reset, if her E stuns you and she Qs on you, try to land your Q and then E towards your tower, autoing after. That way she cannot Q you while nearsighted. If you are unable to or don't have time to Q, just vault away with auto-e-auto, and then if she dashes again, your w max might allow you to run under your tower to safety.
- -Her E range is 775, but it's easy to tell when she wants to use it because she'll put the first mark of her E down before she engages.
- -It's quite easy to dodge with W max! Her Q range is 600, which is 75 more than our auto range, so keep that in mind! Also, our E does not reset her Q if we are marked, BUT if you vault irelia before she Qs a minion, Her Q will go on cooldown lol.
- -Do not try this at home though because her Q is so so fast, and this requires smurf-like prediction timing.
- -Use the fact she cannot Q you when nearsighted to your advantage in laning phase, and also when she tries to all-in you post 6.
- -NOW, irelia is level 6 and you're scared.
- -When irelia dashes onto you, her character goes slightly behind you, so it's hard to land Q on her after she dashes towards you.
- -The best thing to do is to predict her engage.
- -Irelia wants to dash on a minion likely before ulting you, so anticipate this.
- -When she ults you, she will follow with Q 99% of the time, so retaliate with your Q when she ults.
- -Now, irelia will Q onto you, and you then vault instantly.
- -[S16 Note: Rip Phase Rush]
Level-by-Level
Irelia starts Q or E, usually E. If she starts Q level 1 be careful because she can get her stacks on the first 3 minions to do a good trade. You can Quinn Cheese level 1, and then zone her off the wave so she can't use her Q, and is forced to sit there to use E to last hit. Zone her off as much EXP as you can. Slow push first wave and the ideal position is to zone her so you're in between the wave and her. This forces Irelia to be out of XP range to delay her level 2 spike.
You will be level 2 slow pushing the wave. Still zone her becasue she will be level 1, and when the cannon wave comes, push the wave as fast as you can with autos. If you play this correctly, you will be level 3 and Irelia will be level 1. You can either dive her when the cannon wave crashes (especially if jungler comes, ping a dive if she's level 1 and your JG is near) or you can cheater recall, which is backing and buying an item as the wave bounces back to you. When she gets level 2, be careful because she can instantly stack her passive and aim for a big trade against you.
You must manage the wave properly from here onwards. Do not let irelia freeze the wave in front of her tower because this allows her to instantly get her 5 stacks with ease. The best way to play these levels is for you to freeze the wave in front of your tower if possible. This makes it hard for Irelia to stack her passive, which is her win condition. If she lands E on you, Q-E-AA in one quick combo, which will proc phase rush and allow you to escape since she's blinded. She can't Q you a second time if blinded.
If Irelia has wave frozen and is level 6, you must be careful because she can 1 shot you with her passive fully stacked. You cannot let irelia freeze post 6 especially, so call for jungle help if she has a freeze. If Irelia lands R on you, save blind for her Q. When she Qs you, her dash brings her behind you. You will throw your Q behind you when she dashes, and then instantly E-AA after you land your blind. This combo will proc Phase Rush, grant you W speed, and Irelia is blinded. PR gives you 75% Slow Resistance, which renders her 90% slow on her R to be useless. You can even run through her R since it doesn't slow you, and since she's blinded, she can't get her Q resets on you. When her nearsight wears off, you will be too far for her to Q you again. See this clip for an example.



